Release News¶
This describes the latest changes between the PySDL2 releases.
0.9.10¶
Released on 2022-01-11.
New Features:
- Updated the
sdlttf
,sdlimage
,sdlmixer
, andsdlgfx
modules to use a new method of ctypes wrapping that allows functions to support kwargs (i.e. using function arguments by name), inline documentation, and more flexible handling of argument types and SDL errors (PR #199) - Updated to wrap new functions and constants in in SDL2 2.0.18 (PR #197)
- Added full inline documentation for the
sdlttf
,sdlimage
, andsdlgfx
modules, as well as partial inline documentation for thesdlmixer
modlue. In addition to Python-specific argument and return types, the new docstrings also include including code examples and documentation of Python-specific quirks (PR #200) - Update bindings to allow for experimental SDL 2.0.3 support. Versions of SDL2 this old are not officially supported, but this should allow for basic PySDL2 support on old PowerPC macs (PR #202)
- Added new
isiterable()
andutf8()
Python 2/3 compatibility functions to thecompat
module for checking if an object is a non-string iterable and for converting input to a UTF-8 unicode string, respectively (PR #204) - The
sdl2.ext.subsurface()
function has been re-documented and rewritten to have improved input handling and type checking (PR #204) - Improved inference of compression format for .tar archives in the
sdl2.ext.resources
submodule (PR #204) - Added a new function
sdl2.ext.surface_to_ndarray()
that returns a non-transposed copy of a given SDL surface as a 2D or 3D Numpy array (PR #204) - Added new functions
sdl2.ext.load_bmp()
andsdl2.ext.load_img()
for importing image files using SDL2 and SDL_image, respectively. Both new functions automatically convert the obtained surfaces to the ARGB8888 pixel format by default (PR #205) - Added a new function
sdl2.ext.save_bmp()
for saving SDL surfaces to BMP files (PR #205) - Added a new function
sdl2.ext.pillow_to_surface()
for convertingPIL.Image.Image
objects from the Pillow library to SDL surfaces (PR #205) - Added a new class
sdl2.ext.Texture
for creating renderer textures from SDL surfaces, as a basic wrapper for thesdl2.SDL_Texture
structure (PR #207) - Added a new function
sdl2.ext.set_texture_scale_quality()
that globally sets the scaling method (nearest-neighbour, linear filtering, or anisotropic filtering) to use for new SDL textures (PR #207) - Added a new method
sdl2.ext.Renderer.reset_logical_size()
to reset a Renderer’s logical size to its original value (PR #207) - Added a new method
sdl2.ext.Renderer.destroy()
to safely destroy and free memory associated with a Renderer after it is no longer needed (PR #207) - Added support for subpixel precision (i.e. using float coordinates)
with the drawing and copying methods of the
Renderer
class when using SDL2 2.0.10 or newer (PR #207) - Added
sdl2.ext.Renderer.blit()
as an alias for thesdl2.ext.Renderer.copy()
method (PR #207) - Added a new method
remap()
to theBitmapFont
class to allow specifying custom character widths and heights for each mapped character in a bitmap font (PR #208) - Added a new argument
line_h
tosdl2.ext.BitmapFont.render_on()
to allow specifying custom line heights (PR #208) - Added the
FontTTF
class, providing a new and flexible Pythonic wrapper around thesdlttf
module for opening and rendering text with TrueType and OpenType fonts. New features include custom line heights for multi-line text, left/right/center justification operations for multiline text, and specifying font sizes in units of pixels in addition to pt (PR #210) - Updated PySDL2 to automatically find and use Homebrew SDL2 binaries on Apple Silicon macs if no other usable binaries can be found.
Fixed Bugs:
- Fixed a typo in the
sdlttf
bindings where an alias for theTTF_RenderUTF8_Shaded()
function was incorrectly bound toTTF_RenderUTF
instead ofTTF_RenderUTF8
. - Fixed a bug introduced in 0.9.9 where the
SDL_WINDOW_INPUT_GRABBED
constant was no longer exported. MemoryView
and``arr[-1][-1]`
for accessing the last element in a 2D array). In previous versions, negative indices would retrieve values from undefined sections of memory outside the surface (PR #204)- Changed the functions in the
sdl2.ext.pixelaccess
module to no longer try to unlock RLE surfaces once their corresponding view objects are deleted. This prevents a segmentation fault when a view is garbage-collected but the surface has already been freed (PR #204) - Fixed a bug where the rectangle returned by
sdl2.ext.BitmapFont.render_on()
would overestimate the size of the rendered text by one character in both width and height (PR #208) sdl2.ext.BitmapFont.contains()
no longer assumes that the font map contains a space (PR #208)- Rendering multiline text with the
sdl2.ext.BitmapFont
class now always splits lines using the newline (n) character. Previously on Windows, it would only split on Windows-style line endings (rn) (PR #208)
API Changes:
- Updated and redocumented the
stringify()
andbyteify()
Python 2/3 compatibility functions to better handle bytes encoding/decoding and no longer require specifying an encoding type (defaults to UTF-8 if not manually specified) (PR #204) - The
subsurface()
function now allows subsurface areas to be specified usingSDL_Rect
objects and surfaces to be passed either directly or as a pointer (PR #204) - The
sdl2.ext.pixels2d()
andsdl2.ext.pixels3d()
functions no longer raise anExperimentalWarning
(PR #204) - Updated the
draw_line()
anddraw_point()
methods of theRenderer
class to accept coordinates as lists of(x, y)
tuples orSDL_Point`s in addition to flat ``[x, y, x, y, x, y]`
lists (PR #207) - Updated the
draw_rect()
andfill()
methods of theRenderer
class to accept coordinates as lists ofSDL_Rects`s in addition to lists of ``(x, y, w, h)`
tuples (PR #207) - Updated the
copy()
method of theRenderer
class to accept an(x, y)
tuple as a destination, inferring the destination width and height from the dimensions of the copied texture (PR #207) - Changed the
index
argument for theRenderer
class to take the name of the reqested rendering back end as a string instead of an index for better clarity and cross-platform consistency (PR #207)
Deprecation Notices:
- The
sdl2.ext.open_url()
function has been deprecated (PR #204) - The
sdl2.ext.load_image()
function has been deprecated, as it unexpectedly produces different surface formats depending on the backend used. New projects should use the newsdl2.ext.load_img()
,sdl2.ext.load_bmp()
, and/orsdl2.ext.pillow_to_surface()
functions instead (PR #205) - The
sdl2.ext.get_image_formats()
function has been deprecated, as it gives inaccurate results in most cases (PR #205) - The
sdl2.ext.BitmapFont.can_render()
method has been deprecated (PR #208) - The
sdl2.ext.BitmapFont.render()
method has been deprecated in favor ofsdl2.ext.BitmapFont.render_text()
, which returns an SDL surface instead of a SoftwareSprite and ensures the output surface is in ARGB8888 format by default (PR #208) - The
UIFactory
andUIProcessor
classes have been deprecated due to their complexity and maintenance burden. New functions and classes for creating GUIs with PySDL2 may be introduced in a future release (PR #209) - The
FontManager
class has been deprecated in favor of the new and more flexibleFontTTF
class (PR #210)
0.9.9¶
Released on 2021-09-02.
New Features:
- Updated to wrap new functions and constants in in SDL2 2.0.16 (PR #190)
Fixed bugs:
- Reverted the fix for (issue #139), which inadvertantly caused a serious bug
that prevented usage of any non-software renderer with windows created using
Window
objects.
0.9.8¶
Released on 2021-08-06.
New Features:
- Updated to wrap new functions and constants in introduced in SDL2 2.0.12 and 2.0.14 (PR #163 & PR #181)
- Fixed DLL loading issues with Python installed from the Microsoft Store on Windows (PR #185)
- Added informative errors for when the newest SDL2 binaries found on the system are too old to be used by PySDL2 (issue #165)
- Added support for passing
SDL_Rect
objects tosdl2.ext.draw.fill()
(issue #169) - Added support for passing
SDL_Surface
pointers directly to manysdl2.ext
functions, removing the need to explicitly use the.contents
attribute. - Added
sdl2.ext.MessageBox
,sdl2.ext.show_messagebox()
, andsdl2.ext.show_alert()
as Pythonic wrappers around the SDL2 MessageBox API (PR #188)
Fixed bugs:
- Fixed
NameError
when callingSDL_SetColorKey
, by @mgorny (PR #166) - Improved detection of SDL2 binaries on macOS, by @pvallet (PR #177 & PR #178)
- Fixed a bug preventing
sdl2.ext.font.BitmapFont
from being able to render, by @namelivia (PR #181) - Fixed
sdl2.ext.Window.show
behaviour under Wayland (issue #139) - Fixed a minor bug with the
helloworld.py
example (issue #174) - Fixed a bug that prevented the line clipping functions in
sdl2.ext.algorithms
from working if top and bottom arguments were specified backwards (issue #101)
0.9.7¶
Released on 2020-02-15.
- The minimum required SDL version is 2.0.5
- The minimum required SDL_ttf version is 2.0.14
- The minimum required SDL_mixer version is 2.0.1
- The minimum required SDL_image version is 2.0.1
- Improved compatibility with older SDL2 releases by raising informative exceptions whenever a function requiring a newer SDL2 binary is called
- added support for loading SDL2 .framework binaries on macOS
- added built-in support for pip installation of SDL2 binaries on macOS and Windows using pysdl2-dll
- fixed issue #75:
sdl2.SDL_JoystickGetGUIDString()
andsdl2.SDL_GameControllerMappingForGUID()
no longer cause a segfault on Python < 3.8 - fixed bug preventing use of background color with wrapped text using
sdl2.ext.FontManager.render()
(PR #134) - fixed issue #112: allow easy moving and resizing of
sdl2.ext.Window()
objects through ‘position’ and ‘size’ attributes, added ‘open’ and ‘close’ methods to Window objects - fixed issue #126: the write method for RW objects created with
sdl2.rw_from_object()
now returns the correct value - fixed issue #130: SDL_RW* functions now accept pointers to RW objects
- fixed issue #135:
sdl2.SDL_GetPrefPath()
andsdl2.SDL_GetPrefPath()
now return bytestrings instead of pointers to strings. - fixed issue #136:
sdl2.SysWMmsg
now properly defined and accessable for syswm events. - fixed issue #148: added support for loading SDL2 .so binaries with numeric suffixes on Unix-like OSes (e.g. ‘libSDL2.so.2’)
- fixed issue #152: restored compatibility with recent versions of PyPy
- fixed transparency issues with pallete indexed PNGs (PR #159)
- updated
sdl2
to include the latest changes of SDL2 (release 2.0.10) - updated
sdl2.sdlttf
to include the latest changes of SDL2_ttf (release 2.0.15) - updated
sdl2.sdlmixer
to include the latest changes of SDL2_mixer (release 2.0.4) - updated
sdl2.sdlimage
to include the latest changes of SDL2_image (release 2.0.5)
Big thanks to all the GitHub users who filed bug reports and submitted pull requests for this release.
0.9.6¶
Released on 2017-09-30.
- updated
sdl2
to include the latest changes of SDL2 (release 2.0.6) - fixed issue #98: wrap
sdl2.SDL_GetHintBoolean()
correctly - fixed issue #99: wrap
sdl2.sdlmixer.Mix_PausedMusic()
correctly - fixed issue #104:
sdl2.ext.Resources.scan()
shows the correct path on errors now - fixed issue #106: fix
TextureSprite.__repr__()
for an unset center property - fixed some minor GC issues in
sdl2.ext.sprite
andsdl2.ext.font
- fixed the __getattr__ implementation for
sdl2.ext.ebs.Entity
- fixed background colour handling for multiline text surfaces
0.9.5¶
Released on 2016-10-20.
- updated
sdl2
to include the latest changes of SDL2 (release 2.0.5) - fixed issue #94: added support for TrueType font collection (TTC) files
- fixed issue #80: added flip and rotation support for TextureSprite objects
- renamed
sdl2.ext.Renderer.renderer
attribute tosdl2.ext.Renderer.sdlrenderer
. The renderer attribute is deprecated and will be removed in a later version.
0.9.4¶
Released on 2016-07-07.
- updated
sdl2
to include the latest changes of SDL2 (release 2.0.4) - updated
sdl2.sdlttf
to include the latest changes of SDL_ttf (release 2.0.14) - new
sdl2.ext.Renderer.logical_size
attribute to set or retrieve the logical pixel size of a renderer - fixed issue #48: be more noisy about DLL loading issues
- fixed issue #65: misleading documentation for
sdl2.ext.Renderer.draw_line()
- fixed issue #67: Return a proper error code, when unittests running as subprocesses fail
- fixed issue #72:
sdl2.video.SDL_GL_DrawableSize()
not available on import - fixed issue #76: define missing SDL_PRESSED and SDL_RELEASED constants
- fixed issue #82: examples/gui.py fails due to an attribute error
- fixed issue #83: fix compatibility with newer PIL versions in
sdl2.ext.image.load_image()
- fixed issue #84: The setter of
sdl2.ext.Renderer.scale
works properly now - fixed issue #85: fix environment-dependent unit tests
- fixed issue #87: fix incorrect MIX_INIT_* constants in
sdl2.sdlmixer
- fixed issue #88: use PILs Image.tobytes() instead of the deprecated Image.tostring()
- fixed horizontical and vertical line drawing in
sdl2.ext.line()
- fixed a bug in
sdl2.ext.Renderer.draw_line()
for odd numbers of points - dropped IronPython support
0.9.3¶
Released on 2014-07-08.
- updated
sdl2
to include the latest changes of SDL2 (HG) - new
sdl2.ext.Renderer.scale
attribute, which denotes the horizontal and vertical drawing scale - new
sdl2.ext.point_on_line()
function to test, if a point lies on a line segment - PYSDL2_DLL_PATH can contain multiple paths separated by
os.pathsep
to search for the libraries now sdl2.ext.get_image_formats()
only returns BMP image support now, if SDL2_image and PIL are not foundsdl2.ext.load_image()
tries to usesdl2.SDL_LoadBMP()
now, if SDL2_image and PIL are not found- fixed issue #55:
sdl2.SDL_GameControllerAddMappingsFromFile()
does not raise a TypeError for Python 3.x anymore - fixed issue #56:
sdl2.ext.Renderer.draw_line()
andsdl2.ext.Renderer.draw_point()
handle multiple lines (or points) as arguments properly now - fixed issue #57: if SDL2_image is not installed and PIL is used, the loaded
pixel buffer of the image file is not referenced anymore after returning
from
sdl2.ext.load_image()
, causing random segmentation faults - fixed issue #58: raise a proper error,
if
sdl2.ext.FontManager.render()
could not render a text surface - fixed issue #59: The
sdl2.ext.TextureSpriteRenderSystem.sdlrenderer
attribute is correctly documented now - fixed a local variable and module name collision in
sdl2.ext.FontManager.render()
Thanks to Filip M. Nowak for the PYSDL2_DLL_PATH improvement.
0.9.2¶
Released on 2014-04-13.
- fixed issue #32: the line clipping algorithms do not run into precision errors anymore
- fixed issue #53 (again):
sdl2.video.SDL_GL_ResetAttributes()
is properly wrapped now to retain backwards compatibility with previous SDL2 releases - fixed issue #54: text input is correctly converted for the text entry component
- updated the example BMP files, which could not be loaded properly on some systems with SDL2_image and PIL
0.9.1¶
Released on 2014-04-05.
- fixed issue #50: corrected the
sdl2.ext.load_image()
documentation - fixed issue #52:
sdl2.ext.Renderer.fill()
,sdl2.ext.Renderer.draw_rect()
andsdl2.ext.Renderer.draw_point()
convert sequences correctly now - fixed issue #53: provide backwards compatibility for previous
SDL2 releases by adding a wrapper func for
sdl2.cpuinfo.SDL_HasAVX()
0.9.0¶
Released on 2014-03-23.
IMPORTANT: This release breaks backwards-compatibility. See the notes for the issues #36 and #39.
- updated
sdl2
to include the latest changes of SDL2 (release 2.0.3) - new
sdl2.ext.subsurface()
function to create subsurfaces fromsdl2.SDL_Surface
objects - new
sdl2.ext.SoftwareSprite.subsprite()
method to createsdl2.ext.SoftwarSprite
objects sharing pixel data - the unit test runner features a –logfile argument now to safe the unit test output to a file
- issues #36, #39: the different render classes of sdl2.ext.sprite were renamed
- the
sdl2.ext.RenderContext
class was renamed tosdl2.ext.Renderer
to be consistent with with SDL2’s naming scheme sdl2.ext.SpriteRenderer
was renamed tosdl2.ext.SpriteRenderSystem
sdl2.ext.SoftwareSpriteRenderer
was renamed tosdl2.ext.SoftwareSpriteRenderSystem
sdl2.ext.TextureSpriteRenderer
was renamed tosdl2.ext.TextureSpriteRenderSystem
sdl2.ext.SpriteFactory.create_sprite_renderer()
was renamed tosdl2.ext.SpriteFactory.create_sprite_render_system()
- the
- fixed
sdl2.audio.SDL_LoadWAV()
macro to provide the correct arguments - fixed issue #44: use a slightly less confusing
ValueError
, if a renderer argument for thesdl2.ext.SpriteFactory
is not provided - fixed issue #43: improved the code reference for the improved bouncing section in the docs
- fixed issue #40: typo in a
RuntimeWarning
message on loading the SDL2 libraries - fixed issue #38: the points arguments of
sdl2.ext.Renderer.draw_points()
are properly documented now - fixed issue #37:
sdl2.SDL_GetRendererOutputSize()
is now acccessible via a wildcard import - fixed issue #35: download location is now mentioned in the docs
- fixed issue #12: remove confusing try/except on import in the examples
0.8.0¶
Released on 2013-12-30.
- updated PD information to include the CC0 dedication, since giving software away is not enough anymore
- updated
sdl2
to include the latest changes of SDL2 (HG) - fixed a wrong C mapping of
sdl2.rwops.SDL_FreeRW()
- fixed various issues within the
sdl2.ext.BitmapFont
class - issue #26:
sdl2.SDL_AudioSpec.callback
is aSDL_AudioCallBack()
now - issue #30: the SDL_Add/DelHintCallback() unittest works with PyPy now
- issue #31:
sdl2.sdlmixer.SDL_MIXER_VERSION()
returns the proper version now
Thanks to Sven Eckelmann, Marcel Rodrigues, Michael McCandless, Andreas Schiefer and Franz Schrober for providing fixes and improvements.
0.7.0¶
Released on 2013-10-27.
- updated
sdl2
to include the latest changes of SDL2 (release 2.0.1) - fixed a bug in
sdl2.ext.FontManager.render()
, which did not apply the text color correctly - issue #14: improved the error messages on failing DLL imports
- issue #19: the
sdl2.ext.TextureSpriteRenderer.render()
andsdl2.ext.SoftwareSpriteRenderer.render()
methods do not misinterpret x and y arguments anymore, if set to 0 - issue #21:
sdl2.ext.load_image()
raises a properUnsupportedError
, if neither SDL_image nor PIL are usable
Thanks to Marcel Rodrigues, Roger Flores and otus for providing fixes and improvement ideas.
0.6.0¶
Released on 2013-09-01.
- new
sdl2.ext.FontManager.size
attribute, which gives a default size to be used for adding fonts or rendering text - updated
sdl2
to include the latest changes of SDL2 sdl2.ext.RenderContext.copy()
accepts any 4-value sequence as source or destination rectangle now- issue #11: throw an
ImportError
instead of aRuntimeError
, if a third-party DLL could not be imported properly - fixed a bug in the installation code, which caused
sdl2.examples
not to install the required resources
Thanks to Steven Johnson for his enhancements to the FontManager class. Thanks to Marcel Rodrigues for the improvements to RenderContext.copy().
0.5.0¶
Released on 2013-08-14.
- new
sdl2.ext.FontManager
class, which provides simple TTF font rendering. - new
sdl2.ext.SpriteFactory.from_text()
method, which creates text sprites - put the SDL2 dll path at the beginning of PATH, if a PYSDL2_DLL_PATH is provided to avoid loading issues for third party DLLs on Win32 platforms
- minor documentation fixes
Thanks to Dan Gillett for providing the FontManager and from_text() enhancements and his patience regarding all the small change requests. Thanks to Mihail Latyshov for providing fixes to the documentation.
0.4.1¶
Released on 2013-07-26.
- updated
sdl2
to include the latest changes of SDL2 - improved DLL detection for DLLs not being in a library path
- fixed a bug in
sdl2.ext.RenderContext.draw_rect()
for drawing a single rect - fixed a bug in the
repr()
call forsdl2.ext.SoftwareSprite
- issue #4: fixed a bug in
sdl2.ext.RenderContext.fill()
for filling a single rect - issue #5: fixed pip installation support
- issue #6: fixed a bug in
sdl2.ext.get_events()
, which did not handle more than 10 events in the queue correctly - issue #8:
sdl2.ext.SpriteFactory.create_texture_sprite()
can create sprites to be used as rendering targets now - issue #9: improved error messages on trying to bind non-existent library functions via ctypes
- minor documentation fixes
Thanks to Steven Johnson, Todd Rovito, Bil Bas and Dan McCombs for providing fixes and improvements.
0.4.0¶
Released on 2013-06-08.
- new
sdl2.sdlmixer
module, which provides access to the SDL2_mixer library - issue #1: fixed libc loading for cases where libc.so is a ld script
- updated
sdl2
andsdl2.sdlimage
to include the latest changes of the libraries, they wrap
0.3.0¶
Released on 2013-05-07.
- new
sdl2.sdlgfx
module, which provides access to the SDL2_gfx library - new
sdl2.ext.UIFactory.from_color
method; it creates UI-supportive sprites from a color - fixed color argument bugs in
sdl2.ext.RenderContext
methods - fixed a module namespace issues in
sdl2.ext.pixelaccess
sdl2.ext.SpriteFactory
methods do not use a defaultsize
argument anymore; it has to provided by the caller
0.2.0¶
Released on 2013-05-03.
- removed sdl2.ext.scene; it now lives in python-utils
- fixed
sdl2.haptic
module usage for Python 3 - fixed
sdl2.SDL_WindowGetData()
andsdl2.SDL_WindowSetData()
wrappers - fixed
sdl2.ext.RenderContext.copy()
- fixed
sdl2.ext.font
module usage for Python 3 - fixed
sdl2.ext.line()
sdl2
imports all submodules now- improved documentation